Cut The Rope 1-11 All Chapters 3 Hours of Full Passing Game Mac Store
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Cut the Rope is a 2010
physics-based puzzle video game for a number of platforms and devices.
The game and its 2011 sequel Cut the Rope: Experiments were developed by the Russian entertainment and gaming company ZeptoLab.
The objective of Cut the Rope is to feed candy to a little green monster named Om Nom while collecting stars. Cut the Rope has been downloaded more than 100 million times since its release.
Cut the Rope premiered on October 4, 2010 for iOS. A native (HD) version for the iPad was released on October 6, 2010. This was followed by the release of a free version with fewer levels for each device, called Cut the Rope Lite and Cut the Rope HD Lite respectively. Nine days after its initial release, the game had been purchased one million times and rose to the top of the App Store's charts. According to Chillingo, this made it the fastest-selling iOS game to reach that number of sales.
The Android version was released in June 2011. The DSiWare version was released in September 2011 for Europe and November 2011 for North America on Nintendo DSi and Nintendo 3DS systems.
In January 2012, a limited version of the game was published as a browser game for HTML5 browsers. The game is also available for a free download on the Windows 8 Consumer Preview at the Windows Store.
In addition to its commercial success, Cut the Rope was very well received by critics.
As of September 2012, the aggregator website Metacritic lists a score of 93 (out of 100) based on 14 reviews, a rating of "universal acclaim".
IGN has praised the game for having "the addictive qualities of Angry Birds -- great puzzles, near-perfect use of touch controls, and cute personality".
Gamespot has described it as "fresh, challenging, gorgeous, and highly entertaining".
At WWDC 2011, Cut the Rope won an Apple Design Award for the iOS platform.
In March 2011, it won the 7th British Academy Video Games Awards in the "Handheld" category and a BaFTA Award, the first iOS game to do so.
In each level, the candy hangs by one or several of the titular ropes which the player must cut with a swipe of their finger (or mouse on the web-based version). Using various objects such as floating bubbles and bellows, the candy must also be manipulated around obstacles to get to Om Nom's mouth.
Each level pack introduces new challenges.
Levels are scored with a zero to three star rating, according to how many stars the player picked up, and a point score depending on the number of stars collected and the amount of time taken to complete the level. An in-app purchase called "Superpowers" makes play easier.